G-Canceling (short for Ground-Canceling) is an advanced technique that allows the user to cancel out any ground attack (excluding smashes) into an aerial combo. This is done by wavedashing towards the ground, then immediately use any tilt attack or jab. There is a short window frame where the user can jump right after using the attack and can follow up with any aerial attack. This is useful for characters with fast start up tilts with considerable ending lag.
Performing the Technique
To perform this technique, tap the jump key for a short hop then wave dash towards the ground by pressing the shield key in the air and in the direction you want to dash towards. Once your character has landed, immediately use any tilt or jab then jump afterwards.
It is easier to perform this technique with wave dashing, but is also possible to do with the default air dodging. The player must short hop then immediately fast fall. Once the character is about to hit the ground, perform an airdodge, then follow up with a ground attack.
Examples and Uses
G-Canceling is great for setting up combos and is a universal technique to all characters. The technique is excellent at offensive play to build up damage quickly. A common combo setup with G-Canceling is to use an Up-Tilt into Neutral Air or Up Air attack, then finish off the enemy with a forward smash or a Down Air attack.